Detective Pikachu is a live action Pokemon movie that is based on a spin-off Pokemon game from a few years ago. Starring Ryan Reynolds as the voice of Pikachu, the movie is set in a world where Pokemon exist and occupy the world alongside human protagonists.
The movie follows Tim, an insurance broker. He gets a call telling him that his father is dead. Travelling to Ryme City, he meets Lucy (a reporter) and a Pikachu (who he can understand) who has amnesia and used to be Harry's partner. They then try to unravel the mystery surrounding what happened with Harry.
For the most part, this movie works. It is a joy to watch the Pokemon walking around and interacting with the world. The plot-device that is Ryme City (where there are no battles or pokeballs) means that there is a reason for the Pokemon not to be constantly in battles or pokeballs and lets them interact with the characters allot more.
The downsides are few, but significant. The first is that this is a children's movie (or for those familiar with Pokemon), which means that those who are not familiar (i.e. parents) will find limited enjoyment. Also as a product of this is the plot is fairly predictable, with twists that can be seen coming a mile away.
Perhaps more significant is that the main characters don't really work. Tim and Lucy often feel like they are under-acting allot of scenes that should be emotional. They just don't feel like they really quite have the range to jump between all the tones the movie tries to touch on and make it feel natural.
But more significant is Pikachu (Ryan Reynolds). They simply made the character too snarky. The character is too much like Deadpool, making meta jokes when the situation is trying to be dramatic. Cracking jokes about climate change while they are struggling for their lives completely breaks the mood. It feels like most of these were studio-mandated jokes because, hey Deadpool made money.
So that is it overall. A nice movie but it keeps being brought short by the characters and plot. But if you like Pokemon, you will enjoy seeing them in live action.
2 out of 5 detective waffles.
Thursday, 30 May 2019
Tuesday, 28 May 2019
BOOK REVIEW: ALL MY FRIENDS ARE SUPERHEROES
This book (All My Friends Are Superheroes by Andrew Kauffman) starts off interesting enough. There are superheroes everywhere with different powers. Some are Perfectionists, some are Hypnotists, some can breathe underwater, some are simply always nervous. Some powers seem useful, some not. There are no supervillains per se.
However, one hero makes the girl he has a crush on believe her husband is invisible (by hypnotising). Oh, and he used to date her after he hypnotised her to essentially rape her for 3 months. But somehow he is still not a villain. And the book tries to play this off as "well, the Perfectionist had the best sex of her life with Hypno which is what he hypnotised her to believe, so it is okay." But no-one steps up to challenge this demented Deus-Ex character just to advance the plot more.
Overall, though (if you ignore this bit of writing stupidity), the book is humorous with its unique view of superhero powers. It is also short. But they are big things to overlook, so ultimately a big thumbs down.
1 out of 5 super waffles.
However, one hero makes the girl he has a crush on believe her husband is invisible (by hypnotising). Oh, and he used to date her after he hypnotised her to essentially rape her for 3 months. But somehow he is still not a villain. And the book tries to play this off as "well, the Perfectionist had the best sex of her life with Hypno which is what he hypnotised her to believe, so it is okay." But no-one steps up to challenge this demented Deus-Ex character just to advance the plot more.
Overall, though (if you ignore this bit of writing stupidity), the book is humorous with its unique view of superhero powers. It is also short. But they are big things to overlook, so ultimately a big thumbs down.
1 out of 5 super waffles.
Wednesday, 22 May 2019
INITIAL IMPRESSIONS: KICKSTARTER ARRIVALS
So I just thought I would give some initial impressions of some Kickstarter arrivals that I have unpacked, purely based on the contents and the rulebook:
Mysthea- Looks really good. Storing it back in the trays is a bit of a pain. The game looks good. The standard miniatures look like they lost a bit of detail a they are quite small. The game looks quite fun. I am very happy I got the language pack for cards with text.
Neta Tanka- The deluxe edition had allot in it. The KS exclusives didn't quite fit well into the storage boxes. It looks very interesting but also looks like it has allot in it. Hopefully it won't be too complex.
Batman- That was allot of stuff. I doubt I will go with the new Kickstarter in June as there is allot here. The miniature bases and lack of player aides with a poor rulebook is very annoying.
Clash of Rage- Looks really fun. However, the boxes have heaps of unused space around molds. I think I can pack in all the stuff in the base game.
Wreck Raiders- The dice are a bit clunky, which affects how much they can roll compared to rolling them in the box. Looks like a nice small set-collection game. The component quality is okay, but looks like it plays quite fun.
Mysthea- Looks really good. Storing it back in the trays is a bit of a pain. The game looks good. The standard miniatures look like they lost a bit of detail a they are quite small. The game looks quite fun. I am very happy I got the language pack for cards with text.
Neta Tanka- The deluxe edition had allot in it. The KS exclusives didn't quite fit well into the storage boxes. It looks very interesting but also looks like it has allot in it. Hopefully it won't be too complex.
Batman- That was allot of stuff. I doubt I will go with the new Kickstarter in June as there is allot here. The miniature bases and lack of player aides with a poor rulebook is very annoying.
Clash of Rage- Looks really fun. However, the boxes have heaps of unused space around molds. I think I can pack in all the stuff in the base game.
Wreck Raiders- The dice are a bit clunky, which affects how much they can roll compared to rolling them in the box. Looks like a nice small set-collection game. The component quality is okay, but looks like it plays quite fun.
Wednesday, 15 May 2019
MOVIE REVIEW: CREED 2
Creed 2 is the follow-up to Creed. This in itself was a sort-of sequel to the Rocky series, where Rocky comes back in the role of a trainer rather than a fighter. The main character, Adonis Creed, is now the heavyweight champion. However, the past is going to try catching up to him.
The main rival here is Viktor Drago, the son of Ivan Drago. After being shamed in his country for losing to Rocky, Ivan has decided to try and regain the glory that was taken from him by putting Viktor against Adonis.
Creed 2 feels at once both familiar and also fresh. Adonis has to contend with issues both inside and outside the ring as he aims to overcome the challenge to his title. It follows several of the familiar Rocky beats (including the training montage), and how it plays out isn't really exceptionally surprising.
However, not every movie needs to be filled with twists and turns. There are a few surprises on how things play out, but what this movie does, it does well. The story gets you emotionally invested and the characters are well realised. In particular, both sides are given plenty of motivations that are believable.
The only downside is that perhaps it is time for Rocky to step out of the series. He does serve as the known emotional bedrock of the series with history, but I would be interested in perhaps a new or different character moving into that role. This would probably be the final step to prove that Creed can truly stand on its own as a series.
5 out of 5 boxing waffles.
The main rival here is Viktor Drago, the son of Ivan Drago. After being shamed in his country for losing to Rocky, Ivan has decided to try and regain the glory that was taken from him by putting Viktor against Adonis.
Creed 2 feels at once both familiar and also fresh. Adonis has to contend with issues both inside and outside the ring as he aims to overcome the challenge to his title. It follows several of the familiar Rocky beats (including the training montage), and how it plays out isn't really exceptionally surprising.
However, not every movie needs to be filled with twists and turns. There are a few surprises on how things play out, but what this movie does, it does well. The story gets you emotionally invested and the characters are well realised. In particular, both sides are given plenty of motivations that are believable.
The only downside is that perhaps it is time for Rocky to step out of the series. He does serve as the known emotional bedrock of the series with history, but I would be interested in perhaps a new or different character moving into that role. This would probably be the final step to prove that Creed can truly stand on its own as a series.
5 out of 5 boxing waffles.
Thursday, 9 May 2019
MOVIE REVIEW: ONCE UPON A DEADPOOL (2018)
Once Upon a Deadpool is a non-R rated remake of Deadpool 2. It effectively just dials back the blood and gore and swearing and instead changes its premise a bit. Instead of just a straight up movie, it is instead set akin to the Princess Bride, with Deadpool telling it to Fred Savage.
Deadpool 2 is the story of Cable, coming back through time. He wants to kill a kid (Russell) who will grow up to kill his family. Along the way, he runs into Deadpool who wants to protect the kid. Despite Deadpool treating allot of things like a joke, he never comes across as a joke. In addition, they are able to play with the new storytelling device to insert extra humour in areas.
Once Upon a Deadpool is as entertaining to watch as Deadpool 2. The acting and the jokes are great, the reveals are good, and it is a good superhero story. That being said, if you have watched Deadpool 2 then it doesn't add enough new things to make it worthwhile to watch again (unless you want to see Deadpool 2 again, in which case having things slightly different makes it feel a bit fresher).
That is probably the biggest criticism of Once Upon a Deadpool. Its reasons for existing are questionable. If people weren't going to watch it because of the tone and vulgarity, it doesn't remove enough of that to make it worthwhile. Otherwise you have already seen it. However, taken in vacuum, it is still a very good movie.
4 out of 5 bloody waffles.
Deadpool 2 is the story of Cable, coming back through time. He wants to kill a kid (Russell) who will grow up to kill his family. Along the way, he runs into Deadpool who wants to protect the kid. Despite Deadpool treating allot of things like a joke, he never comes across as a joke. In addition, they are able to play with the new storytelling device to insert extra humour in areas.
Once Upon a Deadpool is as entertaining to watch as Deadpool 2. The acting and the jokes are great, the reveals are good, and it is a good superhero story. That being said, if you have watched Deadpool 2 then it doesn't add enough new things to make it worthwhile to watch again (unless you want to see Deadpool 2 again, in which case having things slightly different makes it feel a bit fresher).
That is probably the biggest criticism of Once Upon a Deadpool. Its reasons for existing are questionable. If people weren't going to watch it because of the tone and vulgarity, it doesn't remove enough of that to make it worthwhile. Otherwise you have already seen it. However, taken in vacuum, it is still a very good movie.
4 out of 5 bloody waffles.
Saturday, 4 May 2019
BOARD GAME REVIEW: CENTURY EASTERN WONDERS
Century: Spice Road was a game that was a big hit. Although I wasn't the biggest fan of it, it still saw allot of play as it was quick, simple, and could easily be introduced to groups. My main complaint is that one mechanism doesn't make a game, and it was really hurt by the lack of any non-obvious victory point pathway (such as end game goals or achievements).
So when I heard Eastern Wonders was meant to be a gamer's version of Spice Road, I was excited. And it does indeed add some additional mechanisms such as a tech-tree of sorts and end game scoring. While Spice Road is a card and hand-management game, Eastern Wonders is much closer to a pick-up-and-deliver game. It also has the benefit of being able to be combined with Spice Road.
Eastern Wonders, however, felt like a two-steps-forwards/three-steps-backwards situation. The game adds a bunch of extra steps to set-up (including putting the board together, which should've really have had an included play-mat) and to each turn. In addition to this, the graphic design to see all the information is lacking, with the structures you build always obscuring important information you are missing.
But, for me, I guess this also suffers from a fatal flaw like Spice Road. In Spice Road, the lack of end-game or alternate scoring pathways left it feeling much less exciting than things like Splendor (with the noble tiles). Here, it is that the map remains pretty static for most the game. If you can spot a route that you can turn over resources quicker by travelling in circles, there is very little outside sources that can stop you.
This is alleviated by combining Spice Road and Eastern Wonders to form a larger game, now requiring hand management and board management. The problem with this is that it turns into the same price as an expensive big box game, and you still have the graphic design issue. At this price, the game needs to be stellar rather than just good for what you are physically receiving. Unfortunately, it just isn't.
So in the end, Eastern Wonders wasn't for me. I prefer Spice Road because it plays quicker and is easier to set-up and teach to new players. However, for me, the Century series feels like a series of games that isn't for me as they miss essential ingredients of what makes the style of games fun. Maybe if they release a reasonably-priced box for the combined games than it may be more worthwhile.
2 out of 5 wondrous waffles.
So when I heard Eastern Wonders was meant to be a gamer's version of Spice Road, I was excited. And it does indeed add some additional mechanisms such as a tech-tree of sorts and end game scoring. While Spice Road is a card and hand-management game, Eastern Wonders is much closer to a pick-up-and-deliver game. It also has the benefit of being able to be combined with Spice Road.
Eastern Wonders, however, felt like a two-steps-forwards/three-steps-backwards situation. The game adds a bunch of extra steps to set-up (including putting the board together, which should've really have had an included play-mat) and to each turn. In addition to this, the graphic design to see all the information is lacking, with the structures you build always obscuring important information you are missing.
But, for me, I guess this also suffers from a fatal flaw like Spice Road. In Spice Road, the lack of end-game or alternate scoring pathways left it feeling much less exciting than things like Splendor (with the noble tiles). Here, it is that the map remains pretty static for most the game. If you can spot a route that you can turn over resources quicker by travelling in circles, there is very little outside sources that can stop you.
This is alleviated by combining Spice Road and Eastern Wonders to form a larger game, now requiring hand management and board management. The problem with this is that it turns into the same price as an expensive big box game, and you still have the graphic design issue. At this price, the game needs to be stellar rather than just good for what you are physically receiving. Unfortunately, it just isn't.
So in the end, Eastern Wonders wasn't for me. I prefer Spice Road because it plays quicker and is easier to set-up and teach to new players. However, for me, the Century series feels like a series of games that isn't for me as they miss essential ingredients of what makes the style of games fun. Maybe if they release a reasonably-priced box for the combined games than it may be more worthwhile.
2 out of 5 wondrous waffles.
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