Monday, 10 December 2018

KICKSTARTER RETROSPECTIVE: STRIFE and A SOFTER WORLD

So this is a new series where I look back at my Kickstarters (2 at a time) and give a retrospective on where are they now.

A Softer World 4- Lets Do Something Wrong: So the first Kickstarter I backed (and how I found out about Kickstarter) was due to a webcomic I was reading (A Softer World). This is a great comic which seems to set up a normal scenario then twists it via a few photographic panels. This kickstarter gave me a flask and a book. The Kickstarter was cool, although you miss the alt-text (what you get when you leave your mouse cursor over the comic) if memory serves me correctly. All up, a good Kickstarter, although I think I eventually wore out the flask (I drank cordial from it because it looked cool, not alcohol).

Strife- Legacy of the Eternals: This was a perfect information game where the conceit was that it was like war (play a card to beat the other), but your champion inherits traits from your last champion (i.e. bonus power, an ability, etc.). It was a better idea than it was in execution. The rulebook needed more examples and the special ability rules needed to be a bit clearer. There was a follow-up Strife that could be combined, but it didn't interest me too much. I did sell this off eventually as better games for 2 players were available.

Sunday, 9 December 2018

MOVIE REVIEW: ASSASIN'S CREED (2016)

Do you remember the most interesting parts of the Assasin's Creed games? You know, the parts where you are scouting targets and moving around the ancient world (choose which one depending on the game), climbing up things that shouldn't be climbable and experimenting with abilities? 

Well, at least you know the interesting parts, unlike whoever decided to make this movie. This movie has most of its plotting firmly centered on the near future, where the main character Cal is going into the Animus (a device to make him live his ancestors memories). Which is weird, as he goes back to play another character. So effectively, the most interesting part of the movie is divorced from the part given the most story and character developments.

The story and character progression is set in the most boring part of the games. Which is a shame, as this feels like 2 different movies not really given enough time to merge or work well together. While movies like Avengers take a bunch of different narratives and make them work well together, this just ends up a mess. You have the most interesting action and set pieces with no emotional investment, and the investment in the present is about a bland dystopian future

This film really suffers for this blandness. The entire story isn't even anything to be proud of anyway, with some half-cooked revenge plot and allot of things trying to set-up sequels, especially the inconclusive ending. This feels like a case that the writers should've known what to cut out, focusing the action on the past only and perhaps putting in a post-credits stinger about how he was in the Animus all along. Instead, they have made a movie that will go down as just another bad video game adaption.

1.5 out of 5 Waffles of the Creed.

Wednesday, 5 December 2018

BOARD GAME REVIEW: PAPER TALES (2018)

Paper Tales by Stronghold Games came out of nowhere a bit. A simple card-drafting, tableau-building game on the surface, this game wears its 7 Wonders inspirations on its sleeves (in terms of wars, resource generation, etc.). However, in this case, inspiration does not mean it is just a poor mans copy.

Paper Tales does a couple of things very differently. Firstly, you have to place your units in a front and back rank to determine who fights and who doesn't. For the most part, this doesn't really play a big part as you just stick powerful units at the front and weaker units (resource generating) at the back. The main thing it limits you on is your military strength. Eventually you can play a fifth unit by upgrading a building, which is a really good idea.

The big change, however, is the aging mechanic. Most cards only stick around for a couple of turns (generations) before growing old and dying. Add to this a very tight coin income (unless you specialise in coins at the expense of other things), only 4 rounds to build buildings (the main source of VP outside of wars), and only 4 battles, you have a very tight game. 

This is a very tight game and the hard choices start immediately and only get harder with time. Do you use up your limited income to fill up with 4 units in round 1 or save a bit to try to get a stronger unit in round 2. In addition, you always have to keep in mind people can hate draft against you and keep the strong units from you. The only round that has some easier choices is round 1 as most times you want to get as much out as possible. However, this can be easily solved by drafting an extra card on the first round if so inclined. I never found it much of an issue as the first round gave plenty of other choices already.

Playing through the round also goes very quickly. Drafting, everyone takes turns simultaneously and at only 4 rounds, there are plenty of options you can explore to score points and alternative pathways you can take in following games. Add to that the variable buildings and great solo mode from the expansion, this game is a real winner.

5 out of 5 tearable waffles.

Thursday, 29 November 2018

ANIMATED MOVIE REVIEW: BATMAN NINJA (2018)

Batman: Ninja is an animated movie set in the Batman universe. In the movie, Batman and a host of his allies and enemies are sent back through time to feudal Japan in the era of ninjas and samurai. Here, he has to conquer his villains in order to get back to his own time.

The premise alone is very interesting. Unfortunately, the movie only follows through about halfway. This was a chance to see Batman function without gadgets or against some new enemies with new abilities. Instead, about halfway through the movie, most of this has been undone with it just turning into another animated Batman movie.

The main areas this stumbles is their choice of main villain. That is, of course, The Joker. The movie had a chance to make something new or perhaps elevate a lesser known villain. Instead, it just keeps coming back to Joker being the ultimate evil for Batman. 

There are other faults where it feels like the creators wanted to go further, but then got cold feet. One thing that can't be faulted is the animation and visuals, however. The feudal Japan style applied to everything and the voice acting are top notch, and make the movie visually interesting even if the story falters.

At the end of the day, an interesting premise may be enough for some people to cover the story. However, I felt that the story, while serviceable, really ended up letting the movie down.

3 out of 5 ninja'd waffles.

Monday, 19 November 2018

BOARD GAME REVIEW: RESCUE POLAR BEARS

Rescue: Polar Bears is a board game that was delivered on Kickstarter a little while ago. This game is a co-operative game that has a really cool theme: you are trying to rescue polar bears and get data from the polar caps on global warming before the temperature rises too much or the polar bears get stranded.

While there are some abstractions with the theme (i.e. the time scale of temperature changes and the scales of time), the theme is very refreshing and unique. Most the actions and your goals fit the theme very well. You are moving around, saving bears, collecting data, and trying to keep a lid on the ice melting.

This isn't a co-operative game that is hard. There are some variants and modules that help to increase the difficulty, but you will win most the games on the basic game. This isn't a bad thing, as each game it feels like you have plenty of freedom on how to proceed with what feels like multiple options of what to do on your turn. You can also up your starting level to increase difficulty if desired.

This is a cool co-op where you have options and a nice theme. The components are also really good, with little bear figures and nice ships that all look different and play differently with their player powers. This is a game I would definitely recommend.

4 out of 5 polar waffles.

Monday, 12 November 2018

BOARD GAME REVIEW: SPLENDOR (2014)

Splendor is a game about collecting gems in the form of poker chips, and then trading them for cards. These cards then give you discounts to help you get better cards which are worth more points or nobles, which are worth points. First to 15 wins.

That all sounds simple and even a little boring. However, Splendor is a game near the top of its weight class. The mechanisms that drive the game are smooth, and there is enough variability with end-game point scoring between the nobles and the large point cards to make the game exciting to the very end.

The components are also really good. Obviously, the tactile nature and weight of the poker chips means that they have immediate appeal. The insert is also great to help organise the box, although they could have easily halved the box size if they compacted it a bit more. The only downside is I wish more cards had unique artwork.

It says something for a game when people are still trying to claim it has been killed 4 years later. Splendor is still going strong, with enough variability and excitement in the base game alone to still make it hit the gaming table often. It just works as a gateway game and a deeper game that plays quickly.

5 out of 5 splendid waffles.

Saturday, 3 November 2018

VIDEO GAME REVIEW: DRAGONQUEST HEROES WORLD TREES WOE AND THE BLIGHT BELOW

Dragonquest Heroes: World Trees Woe and the Blight Below has a long title, so I am just going to take the liberty of calling it Dragonquest Heroes for the remainder of this review. Dragonquest Heroes is a hero-brawler that is very much in the vain of Dynasty Warriors.

Dragonquest Heroes plot is a fairly generic and cheesy. An evil force awakens, making monsters start attacking humans. The heroes have to band together, using the power of friendship to overcome the raw power of evil. Most the twists and turns are fairly generic and easily predictable. The dialogue is also cringeworthy, even if the voice acting is passable.

Combat is a pretty standard Dynasty-Warriors-esque affair. You go around in a team of 4, slicing through hordes of thousands of monsters that are mostly cannon-fodder with the occasional boss. However, you don't have too many combos. Instead, each character gets 4 spells or abilities that they can use amongst their other attacks. This is where the main variety in the combat comes from, together with having a diverse range of characters to form your team from.

The game is certainly put together well. There is a large variety of enemies (even if some are color-swapped) but it does start to repeat itself towards the end. You know when the big enemies are coming and the tactics for getting through the big enemies don't change much. This does lead to the game starting to overstay its welcome, especially as it offers very little new to the genre as you work through the below-average story.

3.5 out of 5 questing waffles. 


Played on PS4 but available on multiple platforms.