Thursday, 20 June 2019

VIDEO GAME REVIEW: FINAL FANTASY TYPE 0

Final Fantasy Type 0 was a game from the very early days of the PS4/X-Box One. In fact, it came in a package with the excellent Bloodborne with the PS4 console. Set in the Final Fantasy world, it follows a class of magic users (class 0) as they defend their nation from a mechanical nation that invades them.

This is the very definition of an early game in the consoles life, being more a tech demo. Many of the ideas presented here were refined and done better in Final Fantasy 15. From the real-time map-based combat to the overworld movement that lacks details or a map to tell you locations, all these elements have been refined down the line.

Add to this is the long wait times between areas. Rather than seamlessly moving between areas or minimising your transitions, there is an annoying number of loading screens as you move room to room or area to area. This makes the gameplay feel exceptionally slow and ponderous, which isn't helped by the random encounters and repetitive combat encounters.

When you also consider that the story is over-convoluted and not very engaging, this game unfortunately should be a pass. If you want a game done similar, Final Fantasy 15 is the obvious candidate for a replacement. It feels a little harsh as it is a bit of a product of the time, but that didn't stop Bloodborne being excellent.


1.5 out of 5 final stars. 

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