Thursday, 20 June 2019

VIDEO GAME REVIEW: FINAL FANTASY TYPE 0

Final Fantasy Type 0 was a game from the very early days of the PS4/X-Box One. In fact, it came in a package with the excellent Bloodborne with the PS4 console. Set in the Final Fantasy world, it follows a class of magic users (class 0) as they defend their nation from a mechanical nation that invades them.

This is the very definition of an early game in the consoles life, being more a tech demo. Many of the ideas presented here were refined and done better in Final Fantasy 15. From the real-time map-based combat to the overworld movement that lacks details or a map to tell you locations, all these elements have been refined down the line.

Add to this is the long wait times between areas. Rather than seamlessly moving between areas or minimising your transitions, there is an annoying number of loading screens as you move room to room or area to area. This makes the gameplay feel exceptionally slow and ponderous, which isn't helped by the random encounters and repetitive combat encounters.

When you also consider that the story is over-convoluted and not very engaging, this game unfortunately should be a pass. If you want a game done similar, Final Fantasy 15 is the obvious candidate for a replacement. It feels a little harsh as it is a bit of a product of the time, but that didn't stop Bloodborne being excellent.


1.5 out of 5 final stars. 

Sunday, 9 June 2019

BOARD GAME REVIEW: HERBACEOUS

Herbaceous by Pencil First Games appears to be a pleasant little game. Themed around collecting different herbs for your collection. In order to complete this, you have 4 single-use containers. You fill these up by mixing herbs from your private garden and the community garden.

Herbaceous has an interesting way of building up the gardens. Each turn, you draw a card and then decide to put it in a communal area or your private area. You then draw and place a second card in the one you didn't choose. This gives the game a nice amount of interaction and means you need to watch what everyone else is building up.

This is where the game shows its teeth. You are trying to build up your 4 containers to be large scorers. Each scores differently, however. One rewards multiples, one rewards different pairs, one rewards different, and one just rewards special numbered herbs but is limited to 3 (and you can score bonus points if you get 3 different special herbs). And for all of these, you need to constantly pace yourself with the game timer, other players, and what is available in the communal garden. 

Herbaceous doesn't have many rules and is a small footprint. But the communal garden you are constantly forced to gives other players opportunities. It is a game of pacing, timing, and sometimes pushing your luck. It isn't going to light the world on fire, with games playing out similarly game-to-game (but there is a mini expansion that can help with that), but it is always enjoyable. 

4.5 out of 5 smelly waffles.