Sea of Clouds is a pirate-themed game from IeLLO. It mashes together an “I split/You Choose” mechanism from games such as piece of cake. However, the twist here is that it is done in sequence and you only see the back of the cards to start with. This then gives it a Small Worlds type mechanism where every time you pass over a card, you add another card to it. And finally, battling is done similar to 7 Wonders (fight each person besides you).
Ultimately, it all comes together really well. Seeing the
back of the cards and knowing what type of cards there is gives you just enough
information. It makes me wonder if Seven Wonders would benefit from something
similar (knowing what types of cards are coming up means you can start building
with direction). Combat is powerful but
because it only happens 4-5 times in a game keeps it from becoming too
annoying. And the tough choices about skipping a pile, knowing the next card
may make the stack amazing. And the artwork and components are great.
There are a couple of downsides, however. One of the main
ones is that analysis paralysis is real, especially if there is pile someone
doesn’t want but would be great for the next person. Be prepared for a bit of
waiting or attempted negotiation in this case. The other problem is that it is entirely possible to run out of cards at 4 players, meaning you are just shuffling pirate heavy stacks back into the supply. A few extra cards would've really mitigated this allot.
However, overall, the game plays really nicely. The problems
are far outweighed by the good, and it is a nice light game to start of finish
off the night. It has some good meat on the bones as well to not feel like a
throw-away game.
4 out of 5 heartily-enjoyable waffles.
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