Sunday 5 November 2017

BOARD GAME REVIEW: 7TH CONTINENT

The 7th Continent is a game that was on Kickstarter. It took around 2 years to complete after it funded successfully. The goal of the game was to recreate a choose-your-own-adventure style game on a big sprawling map. 

And was it worth it. The answer is a resounding yes. Although not a perfect game, it achieves exactly what it sets our to do. It is a cleverly done game where the designers have. Pearly thought through allot of it. 

At the heart of the game are two mechanisms. The first is the interconnected cards that form the map. Each card has different events and symbols as you explore around it. The second is the series of action cards that are also your life pile. There is also a crafting and inventory system on top of all this. 

And all this comes together awesomely. It is a game system of a choose your own adventure. Sometimes it is unclear where you have to go for your mission (called a curse) and you may waste a session not getting to the end. Sometimes if you miss an obvious clue you can get stuck exploring things unrelated to your curse. But for the most part it works great. 

This is a game that tells a story where the mechanisms serve to help tell the story. On top of all this, the mechanisms are pretty simple and the game is pretty easy to learn. It raises the bar for story games and is a great Kickstarter success story (even without miniatures). 

5 our of 5th Continent Waffles. 

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