Wednesday 15 November 2017

MOVIE REVIEW: THOR RAGNAROK

Major marvel movie releases have a baseline level of quality (ignoring their television shows) that seems hard to break. When your biggest criticism of a movie is that it is too fun in some minor places or the trailers may have revealed a bit too much, then you know that it has been a real winner. 

Thor Ragnarok follows the story of Thor after the end Avengers: Age of Ultron. He is out searching for the infinity stones and along the way has to fight Hela, the goddess of death. In all fairness, the infinity stone plot doesn’t really feature too much in the movie with the main focus being on saving Asgard. 

Thor feels allot like Guardians of the Galaxy or Iron Man. It is a movie that doesn’t take itself overly seriously with each character having a stack of wit and personality about them. Yet there is an underlying seriousness about it that when things are thought about, you realise they make sense. 

I thought the trailers may have given away too much and, in some parts they have. Some of the best surprises have been tarnished by the trailers, although things don’t resolve the way you think for allot of them. There is definitely a bit of misdirection in the trailers. 

The only other criticism is that occasionally the movie doesn’t take itself seriously enough. However this is a minor complain int and only really relevant in one or two scenes. Otherwise the story is great, the movie looks great, and the characters are awesome. This is definitely a movie to go see. 

5 our of 5 Sparking Waffles. 

Sunday 5 November 2017

BOARD GAME REVIEW: 7TH CONTINENT

The 7th Continent is a game that was on Kickstarter. It took around 2 years to complete after it funded successfully. The goal of the game was to recreate a choose-your-own-adventure style game on a big sprawling map. 

And was it worth it. The answer is a resounding yes. Although not a perfect game, it achieves exactly what it sets our to do. It is a cleverly done game where the designers have. Pearly thought through allot of it. 

At the heart of the game are two mechanisms. The first is the interconnected cards that form the map. Each card has different events and symbols as you explore around it. The second is the series of action cards that are also your life pile. There is also a crafting and inventory system on top of all this. 

And all this comes together awesomely. It is a game system of a choose your own adventure. Sometimes it is unclear where you have to go for your mission (called a curse) and you may waste a session not getting to the end. Sometimes if you miss an obvious clue you can get stuck exploring things unrelated to your curse. But for the most part it works great. 

This is a game that tells a story where the mechanisms serve to help tell the story. On top of all this, the mechanisms are pretty simple and the game is pretty easy to learn. It raises the bar for story games and is a great Kickstarter success story (even without miniatures). 

5 our of 5th Continent Waffles.