Friday 23 January 2015

BOARD GAME REVIEW: ZOMBIE 15"

Zombie 15" is a really good Zombie game. My view of it might just be colored by the fact that this is the first time-based game I have played, I am a sucker for a well-themed game or I really like co-operative games, but Zombie 15" has been the stand-out game that I have played in 2014. And there were allot of new games that I have played over 2014.

Zombie 15" is a co-operative game for 2-4 players. It is played on a modular board, with tiles set-up that can be changed to create different scenarios. Each player takes the role of a teenager with some different powers as they try to survive and outrun the main zombie horde. In each game, you have a goal to achieve in 15", often involving cutting a path through some zombies to a finishing tile.

The main strength of this game is right there in the title. Zombie 15" is played over 15 minutes. At certain times (depending on the scenario, every minute or 40 seconds), more zombies appear on whoever's turn it is. There are no traditional turn limits- just however many action you can fit into 15". This encourages the game to keep moving fast and analysis-paralysis is severely punished. It also means that no games ever drag, as you know that each game will last 15 minutes. The set-up time is also only approximately 10-15 minutes.

The artwork and plastic figures for the game are great and really match the exciting, upbeat tone of the game. They are colourful and never take themselves too seriously. The only complaint is some of the Zombie figures seem quite flimsy, but this is a minor complaint. The board, character cards and item cards all look fantastic and are of god quality.

One thing the game could improve upon is the co-operative aspects of the game. Most the scenarios just degenerate into each player leap-frogging the previous player and trying to kill zombies to clear a path. However, with a modular board and custom scenarios, I anticipate that the replay value of this game will go up. I have already been thinking of rules to put the Left 4 Dead Zombies in the game (especially the Witch and Tank) or to modify some of the tower defence-based scenarios, and the game encourages you to make up your own custom scenarios. There is a website where they will post them, although how flexible the core game is to allow custom scenarios remains to be seen.

Overall, Zombie 15" is my stand-out board game of 2014. Although I have played more serious games and games that ran longer, Zombie 15" has a strong, colourful theme to make it stand-out and is always allot of fun whenever we break it out for a game or 4.

4 out of 5 hordes of waffles.

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