Serena is a narrative-driven game. It is quite short, but it
was also free (on Steam). I thought its brevity was one of its greatest assets
as it told the story it wanted to tell without overstaying its welcome. It took
me only around thirty minutes to beat this game, but I considered that time
well spent.
Serena is a point-and-click style adventure game. You wake
up in a cabin in the woods wondering where Serena is. You then click around to
move or examine different items. You also happen to be afflicted with that most
common of videogame character traits-amnesia. As you explore different areas of
the cabin you uncover more of your past with Serena as well as details about
the protagonist, whose name I cannot remember.
The game tells its story entirely from the perspective of
the protagonist and his memory as you slowly uncover the mystery. The voice
acting is superb as it slowly alters its tone to match how you remember events occurring.
The graphics also do a good job of getting across the tone that the designers
were trying to go for. Neither the sound nor the graphics needed to be flashy
but they did a good job of matching the tone of Serena.
The tone of the game continues to change as you discover
that things are not as straightforward as they first seem. Without spoiling how
the game progresses and ends too much, it seemed to foreshadow its plot twists
and then deliberately invert them. This keeps the game feeling fresh as it
moves towards the story’s conclusion as you regain your memory of what
transpired.
Overall, Serena is a very good game. Although it is short,
it is also free and doesn’t overstay its welcome. It has a very deliberate
message and tone that it conveys really well. I definitely enjoyed this as a
fan of story-driven games that have a satisfying conclusion.
4 out of 5 amnesiac-waffles.
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