Tuesday, 5 March 2019

BOARD GAME REVIEW: SPACE PARK

Space Park is a game Keymaster Games that seems to be fitting into that ever so crowded genre of light-medium games, or gateway games. It is of the same weight as games such as Splendor and Ticket to Ride. It has a couple of rules and plays quite simply.

In this game, you are travelling around a board (which forms a circle), taking actions to collect gems. You use these gems to trade in for points (either directly or by victory point cards). The cards here also can give you special abilities. It is a victory point race like Splendor, with the game ending once a victory point goal is reached.

The components in the game are really good. The space-rock-gems are great, are a good size and easy to handle. The spaceships moving around the board are also great. The cards and board look really nice, with nice big artwork and also thought given to maximise there usability. The only complaint is that the fast travel and xp tokens could have done to be a little larger.

In terms of gameplay, it is a gateway game. Very few rules, non-complex interactions between the rules, and some player interaction but a lack of heavy take-that. The game plays very quickly as the board only gives each player 3 choices per round, effectively limiting analysis paralysis. This all makes the gameplay smooth and fast, which is good. 

In the end the game is good. It doesn't really put a step wrong. It doesn't quite have the potential for big surprising plays that other games do. Although it never really sets out to accomplish this, it does hold it back from those high ranks. Instead it is just a really fun, solid little game. 

4 out of 5 whizzing waffles. 

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