Wednesday 14 June 2017

BOARD GAME REVIEW: MYSTERIUM

Mysterium is an English reprint of a game about a bunch of psychics trying to read visions sent to them from a ghost. It is a fully co-operative game, with one player as a ghost and the others looking at cards passed out by him.

The aim of the game is for each psychic to guess who in the past they are psychically connected to, and then which one of them murdered the ghost. It is a bit like Cluedo, but the ghost controls the information from a hand of 7 beautifully illustrated abstract-style cards.

This game is a really fun social game that has a low barrier to entry in terms of rules and knowledge/past game experience. However, it looks nice and can draw people in from the artwork. That and it is always a blast to figure out things or have a surprising guess be correct.

The downsides of this game is the final guessing round. It feels far too random and lucky for all the effort spent to get there. I have no solutions off the top of my head. Of course the other problem is that it may be too light for people who like heavier games.

In the end, Mysterium is just allot of fun. The assymetric roles, the beautiful cards and the solid mechanisms make a really good time. The climax leaves a bit to be desired, but you can't fault the rest of the game.

4 out of 5 spooky waffles.

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