Tuesday 25 October 2016

MOBILE GAME REVIEW: REBEL SKY (2016)

Rebel Sky is a semi-unique game that I played. It is a free fee-to-play game that is a mixture of real-time strategy and lane attack/defense (similar to Clash Royale). It does some nice and interesting things but, full disclosure, I have already uninstalled it.

In Rebel Sky, you choose a commander from one of three factions (Marines, Junkers and Robotic Angels or something like that) and then build up a deck of units from your faction and mercenaries. During a battle, you cycle through this deck and use energy (like elixir in Clash Royale to deploy your units). Once deployed, they march towards the enemy, attacking targets and the enemy base until they or the opponent die.

The first interesting thing is how you deploy your units. You can either deploy straight out or construct as a factory (takes 30 seconds) which would then spawn a unit every 30 seconds. It is an interesting choice for instant units versus long term gain. The other interesting change is when time runs out, it comes down to last unit standing. All this would make you think that the game would be interesting.

However, the progression and paywall hit this game way too soon. After unlocking some basic units, the rate of unlocking slows down to a crawl. When you keep facing higher end units, and you keep trying to use the weaker mercenary units to plug the holes in your forces, it starts to grate. Although, like with Clash Royale, you can mitigate this with skill to a certain extent.

For those who don't mind paying and advancing on the semi fee-to-play, then this game is a unique game I have played that has an interesting mix of mechanics. However, the paywall came far too soon for me and the grind was too much.

3 out of 5 Rebellion Waffles

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