Luxe is a novel set in a Victorian-American era. It follows the back story of some socialites as several of their worlds are turned upside-down. All the lies and all the back-stabbing is exposed during the course of the story.
Luxe follows the story of the Holland family, Elizabeth in particular, and the Schoonmaker family. After the death of Elizabeth's father, the family is left in dire straights. To counteract this, Elizabeth must marry Henry Schoonmaker, son of a wealthy soon-to-be politician and notorious local playboy. This is where things start to get complicated. As various lies and crushes come to the fore, as well as scheming, this plan starts to fall apart.
Luxe is well written. It is written in short bursts from multiple characters points of view. No chapter is more than 3 to 4 pages in length and this gives it a real sense of brevity and pace. That being said, some of these chapter definitely feel like filler. Also some plot points are brought up but never resolved or never feel like they go anywhere.
Overall, it is an interesting story. But too often it seems to choose the narrative path of least resistance. I did discover during the end of reading this that it is the first book in a series. So it does build up characters and the world around them quite well. But as a stand-alone book, it doesn't serve too much up except for some lazy Sunday noon entertainment.
2 out of 5 Waffle of High Social Standing.
Saturday, 19 September 2015
Friday, 11 September 2015
Board Game Review: Tiny Epic Defenders
Tiny Epic Defenders reminds me most of the hero siege-style games that were made popular by the Warcraft 3 custom maps. That is, without the 3-hour play time. From the same developers (Gamelyn Games) who made Tiny Epic Kingdoms, a game which brought a 4x game down to 15 minutes, Tiny Epic Defenders reduces a long, tower-defence style game down by a similar margin.
In Tiny Epic Defenders, you arrange a series of cards to form outlying regions around a capital city. On your turn, you can move your hero around these regions, healing them or defending them from monster attacks. On the enemy turn, the monsters attack the outlying regions and, if destroyed, they attack the city. Once the city is destroyed, it is game over. If you survive long enough for the boss monster to come out and you defeat them, you win.
That is about it. There are a few special rules about which hero you are using or which monster appears, but the mechanics are very simple. And like Tiny Epic Kingdoms, the simplicity doesn't stop the fun. The randomness in the turn order and the set-up gives it replayability and like all good co-operative games, there are never enough turns. From turn 1 or 2 you are started to put out fires for when the hordes eventually build up. And on top of this, when the big boss comes out, you have to deal with even more effects (like moving regions involuntarily at the beginning of your turn).
Tiny Epic Kingdoms takes up to 4 players but can be played solo. It is fully co-operative and players have nothing to gain by not helping your team. And once you survive, you definitely feel a sense of achievement. And if not, well, it only takes 15-20 minutes to play again.
One criticism is that hero abilities and items gained don't really work to differentiate your heroes very much sometimes. Especially if the draw and enemies means that your abilities may be useless for the game. And if you choose to play on hard difficulty, your abilities need to be used to the fullest. Another criticism is that the randomness can feel very unfair. On one turn, all your actions may be towards the start of the turn. Next turn, all your actions at the end. So it is very quick to go from not having many problems to being in a near-hopeless situation. However, to take away these elements is to take away some of the charm.
4 out of 5 Tiny Epic Pancakes that don't fill you up at all.
In Tiny Epic Defenders, you arrange a series of cards to form outlying regions around a capital city. On your turn, you can move your hero around these regions, healing them or defending them from monster attacks. On the enemy turn, the monsters attack the outlying regions and, if destroyed, they attack the city. Once the city is destroyed, it is game over. If you survive long enough for the boss monster to come out and you defeat them, you win.
That is about it. There are a few special rules about which hero you are using or which monster appears, but the mechanics are very simple. And like Tiny Epic Kingdoms, the simplicity doesn't stop the fun. The randomness in the turn order and the set-up gives it replayability and like all good co-operative games, there are never enough turns. From turn 1 or 2 you are started to put out fires for when the hordes eventually build up. And on top of this, when the big boss comes out, you have to deal with even more effects (like moving regions involuntarily at the beginning of your turn).
Tiny Epic Kingdoms takes up to 4 players but can be played solo. It is fully co-operative and players have nothing to gain by not helping your team. And once you survive, you definitely feel a sense of achievement. And if not, well, it only takes 15-20 minutes to play again.
One criticism is that hero abilities and items gained don't really work to differentiate your heroes very much sometimes. Especially if the draw and enemies means that your abilities may be useless for the game. And if you choose to play on hard difficulty, your abilities need to be used to the fullest. Another criticism is that the randomness can feel very unfair. On one turn, all your actions may be towards the start of the turn. Next turn, all your actions at the end. So it is very quick to go from not having many problems to being in a near-hopeless situation. However, to take away these elements is to take away some of the charm.
4 out of 5 Tiny Epic Pancakes that don't fill you up at all.
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